a

 


Character Animation


Networked play


Bump Mapping
 

 

 


Dual Renderer

 

During my tenure at the Guildhall, the core project that I have worked on is a dual rendering engine that supports OpenGL as well as DirectX.

This engine renders with fixed function pipeline calls as well as ARB and HLSL shaders. Currently, it supports 3DS model loading, particle effects and physics, bump mapping, character animation via bones, LOD terrain, DirectX sound, and networking.

 

 

 

 

 

Home  Team Work  Personal  Work  Résumé

   

 

 

Copyright © 2005-2007 Dallas Stowasser and The Guildhall at SMU.  All rights reserved.